Hello. My name is Brandon, and I'm an armchair game designer.
In modern nerd society, everyone wants to be a game designer. Everyone has a pitch, everyone has a dream, and everyone knows that they're going to explain their brilliant game to Nintendo or Bioware or Infinity Ward and the listener is going to place their hand against their forehead and say, "Oh deary me! You, sir, are a genius. Our studio has been searching for someone like you! Please, come to our offices and think up more earth-shattering ideas."
I'm not going to say that I don't have one of those pitches. But, I'm not here to talk about that. I want to talk about game design in general. Issues that many games run into, terrible decisions that too many games make, and games that I think do things right. I'll run over games I love, games I hate, and the reasons behind my feelings. I'll talk about what I think a game designer should be, and what I think games to aspire to be.
So go ahead. Ask me about Grim Fandango.
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